| UNREAL LAG
TIPS |
|
| Server settings: |
|
| Set default bytes as high as it can go. This is
a server. Duh. |
|
| Set max client bytes to about 5000-10000. 5000
if you have mostly modem players, 10000 if you |
| have lots of isdn and cable players. The byte
value is not as critical as ticks. |
|
| Max Ticks Per Second: THIS
IS EXTREMELY IMPORTANT. The default value is 35. This is WAY |
| too HIGH. Set this down to a range of 10-20 on
the server. 15 is ideal. This means a tick every |
| 66ms. All but T1+ players will never notice it,
and even then it will be minimal. This reduces the |
| network over head drastically, and cuts packet
loss from approx. 80% to near ZERO. |
|
| Client settings: |
|
| Default bytes per sec: Set this equal to your
modem speed /10. i.e. 28.8k = 2800, 33.6k = 3300, |
| 56k = 5500, ISDN 128k = 12000. Most good servers
will limit you anyway. |
|
| Max Ticks Per Second: again, EXTREMELY
IMPORTANT. Set this to 1. YES ONE. I've tested |
| settings from 1-100 and this DOES have an
influence on the client side. 1 is the optimum value. 0 |
| seems to default back to 35. This can even
improve your performance on high tick servers but it |
| works best when coupled with a server ticking at
about 10-20. |